Fix wireplumber auto connect

This commit is contained in:
2025-01-26 11:15:35 -05:00
parent e253055758
commit 75e898b8f7
4 changed files with 71 additions and 59 deletions

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@@ -0,0 +1,165 @@
-- As explained on: https://bennett.dev/auto-link-pipewire-ports-wireplumber/
--
-- This script keeps my stereo-null-sink connected to whatever output I'm currently using.
-- I do this so Pulseaudio (and Wine) always sees a stereo output plus I can swap the output
-- without needing to reconnect everything.
-- Link two ports together
function link_port(output_port, input_port)
if not input_port or not output_port then
return nil
end
local link_args = {
["link.input.node"] = input_port.properties["node.id"],
["link.input.port"] = input_port.properties["object.id"],
["link.output.node"] = output_port.properties["node.id"],
["link.output.port"] = output_port.properties["object.id"],
-- The node never got created if it didn't have this field set to something
["object.id"] = nil,
-- I was running into issues when I didn't have this set
["object.linger"] = true,
["node.description"] = "Link created by auto_connect_ports"
}
local link = Link("link-factory", link_args)
link:activate(1)
return link
end
-- Automatically link ports together by their specific audio channels.
--
-- ┌──────────────────┐ ┌───────────────────┐
-- │ │ │ │
-- │ FL ├────────►│ AUX0 │
-- │ OUTPUT │ │ │
-- │ FR ├────────►│ AUX1 INPUT │
-- │ │ │ │
-- └──────────────────┘ │ AUX2 │
-- │ │
-- └───────────────────┘
--
-- -- Call this method inside a script in global scope
--
-- auto_connect_ports {
--
-- -- A constraint for all the required ports of the output device
-- output = Constraint { "node.name"}
--
-- -- A constraint for all the required ports of the input device
-- input = Constraint { .. }
--
-- -- A mapping of output audio channels to input audio channels
--
-- connections = {
-- ["FL"] = "AUX0"
-- ["FR"] = "AUX1"
-- }
--
-- }
--
function auto_connect_ports(args)
local output_om = ObjectManager {
Interest {
type = "port",
args["output"],
Constraint { "port.direction", "equals", "out" }
}
}
local links = {}
local input_om = ObjectManager {
Interest {
type = "port",
args["input"],
Constraint { "port.direction", "equals", "in" }
}
}
local all_links = ObjectManager {
Interest {
type = "link",
}
}
local unless = nil
if args["unless"] then
unless = ObjectManager {
Interest {
type = "port",
args["unless"],
Constraint { "port.direction", "equals", "in" }
}
}
end
function _connect()
local delete_links = unless and unless:get_n_objects() > 0
if delete_links then
for _i, link in pairs(links) do
link:request_destroy()
end
links = {}
return
end
for output_name, input_names in pairs(args.connect) do
local input_names = input_names[1] == nil and { input_names } or input_names
if delete_links then
else
-- Iterate through all the output ports with the correct channel name
for output in output_om:iterate { Constraint { "audio.channel", "equals", output_name } } do
for _i, input_name in pairs(input_names) do
-- Iterate through all the input ports with the correct channel name
for input in input_om:iterate { Constraint { "audio.channel", "equals", input_name } } do
-- Link all the nodes
local link = link_port(output, input)
if link then
table.insert(links, link)
end
end
end
end
end
end
end
output_om:connect("object-added", _connect)
input_om:connect("object-added", _connect)
all_links:connect("object-added", _connect)
output_om:activate()
input_om:activate()
all_links:activate()
if unless then
unless:connect("object-added", _connect)
unless:connect("object-removed", _connect)
unless:activate()
end
end
-- pw-cli list-objects | grep object.path
-- Connect to speakers
auto_connect_ports {
output = Constraint { "object.path", "matches", "speakers:*" },
input = Constraint { "object.path", "matches", "alsa:acp:C8Pre:0:playback:*" },
connect = {
["FL"] = "AUX0",
["FR"] = "AUX1"
}
}

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@@ -0,0 +1,26 @@
-- Dump all Wireplumber ports
function dump(o)
if type(o) == 'table' then
local s = '{ '
for k,v in pairs(o) do
if type(k) ~= 'number' then k = '"'..k..'"' end
s = s .. '['..k..'] = ' .. dump(v) .. ',\n'
end
return s .. '} '
else
return tostring(o)
end
end
local port_om = ObjectManager {
Interest {
type = "port",
}
}
port_om:connect("object-added", function (om, port)
print(dump(port.properties) .. '\n\n')
end)
port_om:activate()