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https://github.com/AquaMorph/Droplets.git
synced 2025-04-30 09:45:35 +00:00
DrawName moved to Droplets
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parent
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commit
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3
Makefile
3
Makefile
@ -1,6 +1,7 @@
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TARGET = cascade
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TARGET = cascade
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CPP_SOURCES = src/main.cpp src/util.cpp src/menu.cpp src/droplets/noise_droplet.cpp
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CPP_SOURCES = src/main.cpp src/util.cpp src/menu.cpp \
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src/droplets/droplet.cpp src/droplets/noise_droplet.cpp
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LIBDAISY_DIR = ./lib/libDaisy
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LIBDAISY_DIR = ./lib/libDaisy
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DAISYSP_DIR = ./lib/daisySP
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DAISYSP_DIR = ./lib/daisySP
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12
src/droplets/droplet.cpp
Normal file
12
src/droplets/droplet.cpp
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#include "droplet.h"
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void Droplet::DrawName(DaisyPatch* patch, std::string name) {
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int min = 0;
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int max = SSD1309_WIDTH;
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if (state == DropletState::kLeft) {
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max = SSD1309_WIDTH / 2;
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} else if (state == DropletState::kRight) {
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min = SSD1309_WIDTH / 2;
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}
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WriteCenteredString(*patch, (min + max) / 2, 0, Font_6x8, name);
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}
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@ -5,6 +5,10 @@
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#include "daisy_patch.h"
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#include "daisy_patch.h"
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#include <string>
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#include "../util.h"
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using namespace daisy;
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using namespace daisy;
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enum class DropletState {kFull, kLeft, kRight};
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enum class DropletState {kFull, kLeft, kRight};
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@ -16,6 +20,8 @@ class Droplet {
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virtual void Control()=0;
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virtual void Control()=0;
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virtual void Process(float**, float**, size_t)=0;
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virtual void Process(float**, float**, size_t)=0;
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virtual void Draw()=0;
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virtual void Draw()=0;
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void DrawName(daisy::DaisyPatch*,
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std::string);
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};
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};
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#endif // CASCADE_DROPLETS_DROPLET_H_
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#endif // CASCADE_DROPLETS_DROPLET_H_
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@ -28,17 +28,5 @@ void NoiseDroplet::Process(float** in, float** out, size_t size) {
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}
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}
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void NoiseDroplet::Draw() {
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void NoiseDroplet::Draw() {
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DrawName(patch);
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DrawName(patch, "Noise");
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}
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void NoiseDroplet::DrawName(DaisyPatch* patch) {
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int min = 0;
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int max = SSD1309_WIDTH;
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if (state == DropletState::kLeft) {
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max = SSD1309_WIDTH / 2;
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} else if (state == DropletState::kRight) {
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min = SSD1309_WIDTH / 2;
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}
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WriteCenteredString(*patch, (min + max) / 2, 0, Font_6x8, "Noise");
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}
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}
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@ -14,7 +14,6 @@ class NoiseDroplet: public Droplet {
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DaisyPatch* patch;
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DaisyPatch* patch;
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daisysp::WhiteNoise noise;
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daisysp::WhiteNoise noise;
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daisysp::NlFilt filter;
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daisysp::NlFilt filter;
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void DrawName(DaisyPatch*);
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public:
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public:
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NoiseDroplet(DaisyPatch*, float, DropletState);
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NoiseDroplet(DaisyPatch*, float, DropletState);
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void Control();
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void Control();
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