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Fixed noise droplet from crashing
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@@ -3,6 +3,7 @@
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NoiseDroplet::NoiseDroplet(DaisyPatch* m_patch,
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NoiseDroplet::NoiseDroplet(DaisyPatch* m_patch,
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float sample_rate,
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float sample_rate,
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DropletState m_state) {
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DropletState m_state) {
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patch = m_patch;
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noise.Init();
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noise.Init();
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filter.Init();
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filter.Init();
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UpdateState(m_state);
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UpdateState(m_state);
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