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https://github.com/AquaMorph/Droplets.git
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Menu switching text
This commit is contained in:
parent
e62bc0c51f
commit
1298c79196
27
src/menu.cpp
27
src/menu.cpp
@ -8,21 +8,22 @@ Menu::Menu(DaisyPatch* m_patch,
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manager = m_manager;
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head = new MenuItem(MenuState::kSplit, "Split");
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head->AddItemEnd(new MenuItem(MenuState::kChange, "Right"));
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head->AddItemEnd(new MenuItem(MenuState::kChange, ""));
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head->AddItemEnd(new MenuItem(MenuState::kVCO, "VCO"));
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head->AddItemEnd(new MenuItem(MenuState::kNoise, "Noise"));
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selected = head;
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buffer = selected;
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highlighted = selected;
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head->SetStateVisibility(MenuState::kChange, false);
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if (state == DropletState::kLeft) {
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head->SetStateTitle(MenuState::kChange, "Right");
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} else if (state == DropletState::kRight) {
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head->SetStateTitle(MenuState::kChange, "Left");
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}
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}
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const std::string MENU_ITEMS[] = {"Split",
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"Change",
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"VCO",
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"Noise"};
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const int MENU_SIZE = sizeof(MENU_ITEMS)/sizeof(*MENU_ITEMS);
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const int MAX_CHAR_LENGTH = 15;
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const int MENU_X[] = {0, 5, 10, 5, 0};
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const int MENU_Y[] = {0, 11, 22, 41, 52};
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bool Menu::InMenu() {
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return this->inMenu;
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@ -53,12 +54,12 @@ void Menu::ProcessMenuOled() {
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CreateMenuItem(highlighted->GetTitle(), 3, true);
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// Item 2
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ptr = highlighted->GetPrevious();
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ptr = highlighted->GetPreviousVisible();
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if (ptr == NULL) {
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CreateMenuItem("", 2, false);
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} else {
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CreateMenuItem(ptr->GetTitle(), 2, false);
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ptr = ptr->GetPrevious();
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ptr = ptr->GetPreviousVisible();
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}
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// Item 1
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if (ptr == NULL) {
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@ -68,12 +69,12 @@ void Menu::ProcessMenuOled() {
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}
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// Item 4
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ptr = highlighted->GetNext();
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ptr = highlighted->GetNextVisible();
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if (ptr == NULL) {
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CreateMenuItem("", 4, false);
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} else {
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CreateMenuItem(ptr->GetTitle(), 4, false);
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ptr = ptr->GetNext();
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ptr = ptr->GetNextVisible();
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}
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// Item 5
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26
src/menu.h
26
src/menu.h
@ -12,6 +12,10 @@
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using namespace daisy;
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const int MAX_CHAR_LENGTH = 15;
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const int MENU_X[] = {0, 5, 10, 5, 0};
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const int MENU_Y[] = {0, 11, 22, 41, 52};
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class Menu {
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private:
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DaisyPatch* patch;
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@ -24,12 +28,15 @@ class Menu {
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bool inMenu = false;
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/*
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* Converts a number to the related menu state.
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* Draws a menu item on screen.
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*
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* @param menu_state state number
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* @return menu state
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* @param text menu item name
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* @param position menu items position in the menu
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* @param highlighted state of menu items selection
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*/
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MenuState ConvertState(int menu_state);
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void CreateMenuItem(std::string text,
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int position,
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bool highlighted);
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public:
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/*
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* Constructor for a menu system to control the state of the patch.
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@ -54,17 +61,6 @@ class Menu {
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*/
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void SetInMenu(bool);
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/*
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* Draws a menu item on screen.
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*
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* @param text menu item name
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* @param position menu items position in the menu
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* @param highlighted state of menu items selection
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*/
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void CreateMenuItem(std::string text,
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int position,
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bool highlighted);
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/*
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* Draws droplet information on the screen.
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*/
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@ -62,6 +62,24 @@ void MenuItem::ToggleVisibility() {
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visible = !visible;
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}
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void MenuItem::SetStateVisibility(MenuState m_state, bool visibility) {
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if (this->GetState() == m_state) {
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this->SetVisibility(visibility);
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}
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if (this->GetNext() != NULL) {
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this->GetNext()->SetStateVisibility(m_state, visibility);
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}
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}
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void MenuItem::SetStateTitle(MenuState m_state, std::string m_title) {
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if (this->GetState() == m_state) {
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this->SetTitle(m_title);
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}
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if (this->GetNext() != NULL) {
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this->GetNext()->SetStateTitle(m_state, m_title);
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}
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}
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MenuState MenuItem::GetState() {
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return state;
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}
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@ -91,11 +91,42 @@ class MenuItem {
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*/
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void ToggleVisibility();
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void SetStateVisibility(MenuState m_state, bool visibility);
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void SetStateTitle(MenuState m_state, std::string m_title);
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/*
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* Returns the state of the menu item.
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*
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* @return state
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*/
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MenuState GetState();
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/*
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* Add menu item before other menu item.
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*
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* @param menu item to be added
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*/
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void AddItemBefore(MenuItem* item);
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/*
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* Add menu item after other menu item.
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*
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* @param menu item to be added
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*/
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void AddItemAfter(MenuItem* item);
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/*
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* Add menu item at the beginning of a a menu item list.
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*
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* @param menu item to be added
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*/
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void AddItemStart(MenuItem* item);
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/*
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* Add menu item at the end of a a menu item list.
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*
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* @param menu item to be added
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*/
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void AddItemEnd(MenuItem* item);
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};
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