Sprite based graphics

This commit is contained in:
2020-09-21 20:45:19 -04:00
parent b992bfbdaa
commit 5056158266
6 changed files with 100 additions and 18 deletions

View File

@ -29,6 +29,9 @@ void Droplet::AnimationInc() {
count = 0;
}
count++;
//animation_count = animation_count % animation_rate;
WriteCenteredString(*patch, (screen_min + screen_max) / 2, 40,
Font_6x8, std::to_string(animation_count));
}
void Droplet::SetAnimationRate(int rate) {

View File

@ -46,29 +46,15 @@ void VCODroplet::Process(float** in, float** out, size_t size) {
}
void VCODroplet::Draw() {
int sine_width = 20;
bool sine_wave[sine_width][Droplet::kTitleHeight];
// Set blank pattern
for (int h = 0; h < kTitleHeight; h++) {
for (int w = screen_min; w < screen_max; w++) {
sine_wave[w][h] = false;
}
}
wave->SetBlank();
for (int i = 0; i < sine_width; i++) {
int pixel = (int) round(std::sin(2*pi*((double)(i + animation_count%sine_width)/sine_width)) * (kTitleHeight/2) + kTitleHeight/2);
sine_wave[i][pixel] = true;
}
for (int h = 0; h < kTitleHeight; h++) {
for (int w = screen_min; w < screen_max; w++) {
patch->display.DrawPixel(w, h, sine_wave[w%sine_width][h%kTitleHeight]);
}
wave->SetPixel(i, pixel, true);
}
WriteString(*patch, 0, 54, Font_6x8,
WaveToString(wavectrl.Process()));
wave->DrawTile(*patch, screen_min, 0, screen_max, kTitleHeight);
DrawName(patch, "VCO");
AnimationInc();
}

View File

@ -10,6 +10,7 @@
#include "droplet.h"
#include "../util.h"
#include "../graphics/sprite.h"
using namespace daisy;
using namespace daisysp;
@ -20,6 +21,8 @@ private:
Parameter freqctrl, wavectrl, ampctrl, finectrl;
std::string WaveToString(uint8_t);
const double pi = std::acos(-1);
int sine_width = 20;
Sprite* wave = new Sprite(sine_width, kTitleHeight);
public:
VCODroplet(DaisyPatch*, DropletState, float);
void Control();