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https://github.com/AquaMorph/Droplets.git
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Sprite based graphics
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@ -29,6 +29,9 @@ void Droplet::AnimationInc() {
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count = 0;
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}
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count++;
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//animation_count = animation_count % animation_rate;
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WriteCenteredString(*patch, (screen_min + screen_max) / 2, 40,
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Font_6x8, std::to_string(animation_count));
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}
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void Droplet::SetAnimationRate(int rate) {
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@ -46,29 +46,15 @@ void VCODroplet::Process(float** in, float** out, size_t size) {
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}
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void VCODroplet::Draw() {
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int sine_width = 20;
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bool sine_wave[sine_width][Droplet::kTitleHeight];
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// Set blank pattern
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for (int h = 0; h < kTitleHeight; h++) {
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for (int w = screen_min; w < screen_max; w++) {
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sine_wave[w][h] = false;
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}
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}
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wave->SetBlank();
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for (int i = 0; i < sine_width; i++) {
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int pixel = (int) round(std::sin(2*pi*((double)(i + animation_count%sine_width)/sine_width)) * (kTitleHeight/2) + kTitleHeight/2);
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sine_wave[i][pixel] = true;
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}
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for (int h = 0; h < kTitleHeight; h++) {
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for (int w = screen_min; w < screen_max; w++) {
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patch->display.DrawPixel(w, h, sine_wave[w%sine_width][h%kTitleHeight]);
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}
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wave->SetPixel(i, pixel, true);
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}
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WriteString(*patch, 0, 54, Font_6x8,
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WaveToString(wavectrl.Process()));
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wave->DrawTile(*patch, screen_min, 0, screen_max, kTitleHeight);
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DrawName(patch, "VCO");
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AnimationInc();
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}
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@ -10,6 +10,7 @@
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#include "droplet.h"
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#include "../util.h"
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#include "../graphics/sprite.h"
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using namespace daisy;
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using namespace daisysp;
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@ -20,6 +21,8 @@ private:
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Parameter freqctrl, wavectrl, ampctrl, finectrl;
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std::string WaveToString(uint8_t);
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const double pi = std::acos(-1);
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int sine_width = 20;
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Sprite* wave = new Sprite(sine_width, kTitleHeight);
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public:
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VCODroplet(DaisyPatch*, DropletState, float);
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void Control();
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