Sprite based graphics

This commit is contained in:
Christian Colglazier 2020-09-21 20:45:19 -04:00
parent b992bfbdaa
commit 5056158266
6 changed files with 100 additions and 18 deletions

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@ -5,7 +5,8 @@ CPP_SOURCES = src/main.cpp \
src/menu.cpp \ src/menu.cpp \
src/droplets/droplet.cpp \ src/droplets/droplet.cpp \
src/droplets/noise_droplet.cpp \ src/droplets/noise_droplet.cpp \
src/droplets/vco_droplet.cpp src/droplets/vco_droplet.cpp \
src/graphics/sprite.cpp
LIBDAISY_DIR = ./lib/libDaisy LIBDAISY_DIR = ./lib/libDaisy
DAISYSP_DIR = ./lib/daisySP DAISYSP_DIR = ./lib/daisySP

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@ -29,6 +29,9 @@ void Droplet::AnimationInc() {
count = 0; count = 0;
} }
count++; count++;
//animation_count = animation_count % animation_rate;
WriteCenteredString(*patch, (screen_min + screen_max) / 2, 40,
Font_6x8, std::to_string(animation_count));
} }
void Droplet::SetAnimationRate(int rate) { void Droplet::SetAnimationRate(int rate) {

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@ -46,29 +46,15 @@ void VCODroplet::Process(float** in, float** out, size_t size) {
} }
void VCODroplet::Draw() { void VCODroplet::Draw() {
int sine_width = 20; wave->SetBlank();
bool sine_wave[sine_width][Droplet::kTitleHeight];
// Set blank pattern
for (int h = 0; h < kTitleHeight; h++) {
for (int w = screen_min; w < screen_max; w++) {
sine_wave[w][h] = false;
}
}
for (int i = 0; i < sine_width; i++) { for (int i = 0; i < sine_width; i++) {
int pixel = (int) round(std::sin(2*pi*((double)(i + animation_count%sine_width)/sine_width)) * (kTitleHeight/2) + kTitleHeight/2); int pixel = (int) round(std::sin(2*pi*((double)(i + animation_count%sine_width)/sine_width)) * (kTitleHeight/2) + kTitleHeight/2);
sine_wave[i][pixel] = true; wave->SetPixel(i, pixel, true);
}
for (int h = 0; h < kTitleHeight; h++) {
for (int w = screen_min; w < screen_max; w++) {
patch->display.DrawPixel(w, h, sine_wave[w%sine_width][h%kTitleHeight]);
}
} }
WriteString(*patch, 0, 54, Font_6x8, WriteString(*patch, 0, 54, Font_6x8,
WaveToString(wavectrl.Process())); WaveToString(wavectrl.Process()));
wave->DrawTile(*patch, screen_min, 0, screen_max, kTitleHeight);
DrawName(patch, "VCO"); DrawName(patch, "VCO");
AnimationInc(); AnimationInc();
} }

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@ -10,6 +10,7 @@
#include "droplet.h" #include "droplet.h"
#include "../util.h" #include "../util.h"
#include "../graphics/sprite.h"
using namespace daisy; using namespace daisy;
using namespace daisysp; using namespace daisysp;
@ -20,6 +21,8 @@ private:
Parameter freqctrl, wavectrl, ampctrl, finectrl; Parameter freqctrl, wavectrl, ampctrl, finectrl;
std::string WaveToString(uint8_t); std::string WaveToString(uint8_t);
const double pi = std::acos(-1); const double pi = std::acos(-1);
int sine_width = 20;
Sprite* wave = new Sprite(sine_width, kTitleHeight);
public: public:
VCODroplet(DaisyPatch*, DropletState, float); VCODroplet(DaisyPatch*, DropletState, float);
void Control(); void Control();

64
src/graphics/sprite.cpp Normal file
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@ -0,0 +1,64 @@
#include "sprite.h"
Sprite::Sprite(int m_width, int m_height) {
width = m_width;
height = m_height;
sprite = new bool*[width];
for (int w = 0; w < width; w++) {
sprite[w] = new bool[height];
for (int h = 0; h < height; h++) {
sprite[w][h] = false;
}
}
}
void Sprite::SetPixel(int x, int y, bool solid) {
sprite[x][y] = solid;
}
int Sprite::GetHeight() {
return height;
}
int Sprite::GetWidth() {
return width;
}
void Sprite::Draw(DaisyPatch patch, int x, int y) {
for (int w = 0; w < width; w++) {
for (int h = 0; h < height; h++) {
patch.display.DrawPixel(x+w, y+h, sprite[w][h]);
}
}
}
void Sprite::DrawTile(DaisyPatch patch,
int x1,
int y1,
int x2,
int y2) {
int x_min = std::min(x1, x2);
int x_max = std::max(x1, x2);
int y_min = std::min(y1, y2);
int y_max = std::max(y1, y2);
for (int w = x_min; w < x_max; w++) {
for (int h = y_min; h < y_max; h++) {
patch.display.DrawPixel(w, h, sprite[(w-x_min) % width]
[(h-y_min) % height]);
}
}
}
bool** Sprite::GetSprite() {
return sprite;
}
void Sprite::SetBlank() {
for (int w = 0; w < width; w++) {
for (int h = 0; h < height; h++) {
sprite[w][h] = false;
}
}
}

25
src/graphics/sprite.h Normal file
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@ -0,0 +1,25 @@
#pragma once
#ifndef CASCADE_GRAPHICS_SPRITE_H_
#define CASCADE_GRAPHICS_SPRITE_H_
#include "daisy_patch.h"
using namespace daisy;
class Sprite {
private:
int width, height;
bool** sprite;
public:
Sprite(int, int);
void SetPixel(int, int, bool);
int GetHeight();
int GetWidth();
bool** GetSprite();
void Draw(DaisyPatch, int, int);
void DrawTile(DaisyPatch, int, int, int, int);
void SetBlank();
};
#endif // CASCADE_GRAPHICS_SPRITE_H_