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https://github.com/AquaMorph/Droplets.git
synced 2025-04-30 09:45:35 +00:00
Sprite shifting support
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94c5b276bb
commit
8106e4ae70
@ -57,9 +57,6 @@ void Droplet::AnimationInc() {
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count = 0;
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count = 0;
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}
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}
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count++;
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count++;
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//animation_count = animation_count % animation_rate;
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WriteCenteredString(*patch, (screen_min + screen_max) / 2, 40,
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Font_6x8, std::to_string(animation_count));
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}
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}
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void Droplet::SetAnimationRate(int rate) {
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void Droplet::SetAnimationRate(int rate) {
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@ -69,3 +66,7 @@ void Droplet::SetAnimationRate(int rate) {
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int Droplet::GetAnimationCount() {
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int Droplet::GetAnimationCount() {
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return animation_count;
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return animation_count;
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}
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}
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bool Droplet::NeedUpdate() {
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return count % animation_rate == 0;
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}
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@ -43,6 +43,7 @@ public:
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void AnimationInc();
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void AnimationInc();
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void SetAnimationRate(int);
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void SetAnimationRate(int);
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int GetAnimationCount();
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int GetAnimationCount();
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bool NeedUpdate();
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};
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};
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#endif // CASCADE_DROPLETS_DROPLET_H_
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#endif // CASCADE_DROPLETS_DROPLET_H_
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@ -16,6 +16,12 @@ VCODroplet::VCODroplet(DaisyPatch* m_patch,
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num_waves, Parameter::LINEAR);
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num_waves, Parameter::LINEAR);
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ampctrl.Init(Patch()->controls[Patch()->CTRL_4], 0.0,
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ampctrl.Init(Patch()->controls[Patch()->CTRL_4], 0.0,
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0.5f, Parameter::LINEAR);
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0.5f, Parameter::LINEAR);
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wave->SetBlank();
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for (int i = 0; i < sine_width; i++) {
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int pixel = (int) round(std::sin(2*pi*((double)(i%sine_width)/sine_width)) * (GetTitleHeight()/2) + GetTitleHeight()/2);
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wave->SetPixel(i, pixel, true);
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}
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}
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}
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VCODroplet::~VCODroplet() {
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VCODroplet::~VCODroplet() {
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@ -49,15 +55,12 @@ void VCODroplet::Process(float** in, float** out, size_t size) {
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}
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}
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void VCODroplet::Draw() {
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void VCODroplet::Draw() {
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wave->SetBlank();
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for (int i = 0; i < sine_width; i++) {
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int pixel = (int) round(std::sin(2*pi*((double)(i + GetAnimationCount()%sine_width)/sine_width)) * (GetTitleHeight()/2) + GetTitleHeight()/2);
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wave->SetPixel(i, pixel, true);
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}
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WriteString(*Patch(), 0, 54, Font_6x8,
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WriteString(*Patch(), 0, 54, Font_6x8,
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WaveToString(wavectrl.Process()));
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WaveToString(wavectrl.Process()));
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wave->DrawTile(*Patch(), GetScreenMin(), 0, GetScreenMax(), GetTitleHeight());
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wave->DrawTile(*Patch(), GetScreenMin(), 0, GetScreenMax(), GetTitleHeight());
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if(NeedUpdate()) {
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wave->AdjustXShift(1);
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}
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DrawName("VCO");
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DrawName("VCO");
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AnimationInc();
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AnimationInc();
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}
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}
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@ -36,7 +36,9 @@ int Sprite::GetWidth() {
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void Sprite::Draw(DaisyPatch patch, int x, int y) {
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void Sprite::Draw(DaisyPatch patch, int x, int y) {
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for (int w = 0; w < width; w++) {
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for (int w = 0; w < width; w++) {
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for (int h = 0; h < height; h++) {
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for (int h = 0; h < height; h++) {
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patch.display.DrawPixel(x+w, y+h, sprite[w][h]);
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patch.display.DrawPixel(x+w, y+h,
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sprite[GetShiftArrayX(w)]
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[GetShiftArrayY(h)]);
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}
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}
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}
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}
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}
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}
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@ -52,8 +54,8 @@ void Sprite::DrawTile(DaisyPatch patch,
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int y_max = std::max(y1, y2);
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int y_max = std::max(y1, y2);
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for (int w = x_min; w < x_max; w++) {
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for (int w = x_min; w < x_max; w++) {
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for (int h = y_min; h < y_max; h++) {
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for (int h = y_min; h < y_max; h++) {
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patch.display.DrawPixel(w, h, sprite[(w-x_min) % width]
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patch.display.DrawPixel(w, h, sprite[GetShiftArrayX((w-x_min) % width)]
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[(h-y_min) % height]);
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[GetShiftArrayY((h-y_min+y_shift) % height)]);
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}
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}
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}
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}
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}
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}
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@ -69,3 +71,31 @@ void Sprite::SetBlank() {
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}
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}
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}
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}
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}
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}
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void Sprite::SetXShift(int x) {
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x_shift = x;
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}
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void Sprite::SetYShift(int y) {
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y_shift = y;
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}
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void Sprite::AdjustXShift(int x) {
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x_shift -= x;
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}
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void Sprite::AdjustYShift(int y) {
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y_shift += y;
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}
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int Sprite::GetShiftArray(int pos, int shift, int array_size) {
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return (array_size + ((pos + shift) % array_size)) % array_size;
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}
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int Sprite::GetShiftArrayX(int pos) {
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return GetShiftArray(pos, x_shift, width);
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}
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int Sprite::GetShiftArrayY(int pos) {
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return GetShiftArray(pos, y_shift, height);
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}
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@ -11,6 +11,11 @@ class Sprite {
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private:
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private:
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int width, height;
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int width, height;
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bool** sprite;
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bool** sprite;
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int x_shift = 0;
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int y_shift = 0;
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int GetShiftArray(int, int, int);
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int GetShiftArrayX(int);
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int GetShiftArrayY(int);
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public:
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public:
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Sprite(int, int);
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Sprite(int, int);
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~Sprite();
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~Sprite();
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@ -21,6 +26,10 @@ class Sprite {
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void Draw(DaisyPatch, int, int);
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void Draw(DaisyPatch, int, int);
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void DrawTile(DaisyPatch, int, int, int, int);
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void DrawTile(DaisyPatch, int, int, int, int);
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void SetBlank();
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void SetBlank();
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void SetXShift(int);
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void SetYShift(int);
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void AdjustXShift(int);
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void AdjustYShift(int);
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};
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};
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#endif // CASCADE_GRAPHICS_SPRITE_H_
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#endif // CASCADE_GRAPHICS_SPRITE_H_
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