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	Fixed menu and sound output
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		| @@ -10,7 +10,7 @@ NoiseDroplet::NoiseDroplet(DaisyPatch* m_patch, | ||||
| void NoiseDroplet::Control() {} | ||||
|  | ||||
| void NoiseDroplet::Process(AudioHandle::InputBuffer in, AudioHandle::OutputBuffer out, size_t size) { | ||||
|   for (size_t i = 0; i < size; i += 2) { | ||||
|   for (size_t i = 0; i < size; i++) { | ||||
|     float sig = noise.Process(); | ||||
|     for (size_t chn = GetChannelMin(); chn < GetChannelMax(); chn++) { | ||||
|       out[chn][i] = sig; | ||||
|   | ||||
| @@ -53,7 +53,7 @@ void VCODroplet::Process(AudioHandle::InputBuffer in, AudioHandle::OutputBuffer | ||||
|    | ||||
|   Patch()->ProcessAnalogControls(); | ||||
|    | ||||
|   for (size_t i = 0; i < size; i += 2) { | ||||
|   for (size_t i = 0; i < size; i++) { | ||||
|     // Read Knobs | ||||
|     freq = mtof(freqctrl.Process() + finectrl.Process()); | ||||
|     if (GetState() == DropletState::kFull) { | ||||
|   | ||||
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