Fixed menu and sound output

This commit is contained in:
2021-10-24 20:00:25 -04:00
parent ab58175b6f
commit e4987c2322
4 changed files with 8 additions and 7 deletions

View File

@ -10,7 +10,7 @@ NoiseDroplet::NoiseDroplet(DaisyPatch* m_patch,
void NoiseDroplet::Control() {}
void NoiseDroplet::Process(AudioHandle::InputBuffer in, AudioHandle::OutputBuffer out, size_t size) {
for (size_t i = 0; i < size; i += 2) {
for (size_t i = 0; i < size; i++) {
float sig = noise.Process();
for (size_t chn = GetChannelMin(); chn < GetChannelMax(); chn++) {
out[chn][i] = sig;

View File

@ -53,7 +53,7 @@ void VCODroplet::Process(AudioHandle::InputBuffer in, AudioHandle::OutputBuffer
Patch()->ProcessAnalogControls();
for (size_t i = 0; i < size; i += 2) {
for (size_t i = 0; i < size; i++) {
// Read Knobs
freq = mtof(freqctrl.Process() + finectrl.Process());
if (GetState() == DropletState::kFull) {