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	Titles adjust to droplet size
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		| @@ -1,12 +1,17 @@ | ||||
| #include "droplet.h" | ||||
|  | ||||
| void Droplet::DrawName(DaisyPatch* patch, std::string name) { | ||||
|   int min = 0; | ||||
|   int max = SSD1309_WIDTH; | ||||
|   if (state == DropletState::kLeft) { | ||||
|     max = SSD1309_WIDTH / 2; | ||||
|   } else if (state == DropletState::kRight) { | ||||
|     min = SSD1309_WIDTH / 2; | ||||
|   } | ||||
|   WriteCenteredString(*patch, (min + max) / 2, 0, Font_6x8, name); | ||||
|   WriteCenteredString(*patch, (screen_min + screen_max) / 2, 0, | ||||
| 		      Font_6x8, name); | ||||
| } | ||||
|  | ||||
| void Droplet::UpdateState(DropletState m_state) { | ||||
|   state = m_state; | ||||
|   screen_min = 0; | ||||
|   screen_max = SSD1309_WIDTH; | ||||
|   if (state == DropletState::kLeft) { | ||||
|     screen_max = SSD1309_WIDTH / 2; | ||||
|   } else if (state == DropletState::kRight) { | ||||
|     screen_min = SSD1309_WIDTH / 2; | ||||
|   } | ||||
| } | ||||
|   | ||||
| @@ -20,8 +20,12 @@ class Droplet { | ||||
|   virtual void Control()=0; | ||||
|   virtual void Process(float**, float**, size_t)=0; | ||||
|   virtual void Draw()=0; | ||||
|   const int kTitleHeight = 8; | ||||
|   int screen_min; | ||||
|   int screen_max; | ||||
|   void DrawName(daisy::DaisyPatch*, | ||||
| 		std::string); | ||||
|   void UpdateState(DropletState); | ||||
| }; | ||||
|  | ||||
| #endif // CASCADE_DROPLETS_DROPLET_H_ | ||||
|   | ||||
| @@ -6,7 +6,7 @@ NoiseDroplet::NoiseDroplet(DaisyPatch* m_patch, | ||||
|   noise.Init(); | ||||
|   filter.Init(); | ||||
|   patch = m_patch; | ||||
|   state = m_state; | ||||
|   UpdateState(m_state); | ||||
| } | ||||
|  | ||||
| void NoiseDroplet::Control() {} | ||||
| @@ -28,5 +28,10 @@ void NoiseDroplet::Process(float** in, float** out, size_t size) { | ||||
| } | ||||
|  | ||||
| void NoiseDroplet::Draw() { | ||||
|   for (int h = 0; h < kTitleHeight; h++) { | ||||
|     for (int w = screen_min; w < screen_max; w++) { | ||||
|       patch->display.DrawPixel(w, h, rand() % 15 == 0); | ||||
|     } | ||||
|   } | ||||
|   DrawName(patch, "Noise"); | ||||
| } | ||||
|   | ||||
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