#pragma once #ifndef DROPLETS_NOISE_DROPLET_H_ #define DROPLETS_NOISE_DROPLET_H_ #include "daisysp.h" #include "daisy_patch.h" #include "droplet.h" #include "../util.h" class NoiseDroplet: public Droplet { private: daisysp::WhiteNoise noise; public: /* * Constructor for a droplet which outputs noise. * * @param m_patch pointer to patch * @param m_state droplet position */ NoiseDroplet(DaisyPatch*, DropletState); /* * Processes user controls and inputs. */ void Control(); /* * Processes audio input and outputs. * * @param in the audio inputs for the patch * @param out the audio outputs for the patch * @param size the number of inputs and outputs */ void Process(AudioHandle::InputBuffer in, AudioHandle::OutputBuffer out, size_t size); /* * Processes information to be shown on the display. */ void Draw(); /* * Runs when droplet state is updated. */ void UpdateStateCallback(); /* * Set up the controls for the droplet. */ void SetControls(); }; #endif // DROPLETS_NOISE_DROPLET_H_