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Wireplumber autoconnect speakers
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load_script("/home/aqua/.config/wireplumber/scripts/auto-connect-ports.lua")
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wireplumber/.config/wireplumber/scripts/auto-connect-ports.lua
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wireplumber/.config/wireplumber/scripts/auto-connect-ports.lua
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-- As explained on: https://bennett.dev/auto-link-pipewire-ports-wireplumber/
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--
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-- This script keeps my stereo-null-sink connected to whatever output I'm currently using.
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-- I do this so Pulseaudio (and Wine) always sees a stereo output plus I can swap the output
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-- without needing to reconnect everything.
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-- Link two ports together
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function link_port(output_port, input_port)
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if not input_port or not output_port then
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return false
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end
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local link_args = {
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["link.input.node"] = input_port.properties["node.id"],
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["link.input.port"] = input_port.properties["object.id"],
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["link.output.node"] = output_port.properties["node.id"],
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["link.output.port"] = output_port.properties["object.id"],
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-- The node never got created if it didn't have this field set to something
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["object.id"] = nil,
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-- I was running into issues when I didn't have this set
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["object.linger"] = true,
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["node.description"] = "Link created by auto_connect_ports"
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}
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local link = Link("link-factory", link_args)
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link:activate(1)
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return true
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end
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-- Automatically link ports together by their specific audio channels.
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--
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-- ┌──────────────────┐ ┌───────────────────┐
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-- │ │ │ │
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-- │ FL ├────────►│ AUX0 │
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-- │ OUTPUT │ │ │
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-- │ FR ├────────►│ AUX1 INPUT │
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-- │ │ │ │
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-- └──────────────────┘ │ AUX2 │
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-- │ │
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-- └───────────────────┘
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--
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-- -- Call this method inside a script in global scope
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--
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-- auto_connect_ports {
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--
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-- -- A constraint for all the required ports of the output device
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-- output = Constraint { "node.name"}
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--
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-- -- A constraint for all the required ports of the input device
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-- input = Constraint { .. }
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--
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-- -- A mapping of output audio channels to input audio channels
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--
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-- connections = {
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-- ["FL"] = "AUX0"
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-- ["FR"] = "AUX1"
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-- }
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--
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-- }
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--
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function auto_connect_ports(args)
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local output_om = ObjectManager {
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Interest {
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type = "port",
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args["output"],
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Constraint { "port.direction", "equals", "out" }
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}
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}
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local input_om = ObjectManager {
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Interest {
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type = "port",
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args["input"],
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Constraint { "port.direction", "equals", "in" }
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}
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}
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local all_links = ObjectManager {
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Interest {
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type = "link",
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}
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}
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local unless = nil
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if args["unless"] then
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unless = ObjectManager {
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Interest {
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type = "port",
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args["unless"],
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Constraint { "port.direction", "equals", "in" }
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}
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}
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end
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function _connect()
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local delete_links = unless and unless:get_n_objects() > 0
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print("Delete links", delete_links)
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for output_name, input_name in pairs(args.connect) do
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local output = output_om:lookup { Constraint { "audio.channel", "equals", output_name } }
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local input = input_om:lookup { Constraint { "audio.channel", "equals", input_name } }
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if delete_links then
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delete_link(all_links, output, input)
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else
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link_port(output, input)
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end
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end
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end
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output_om:connect("object-added", _connect)
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input_om:connect("object-added", _connect)
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all_links:connect("object-added", _connect)
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output_om:activate()
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input_om:activate()
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all_links:activate()
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if unless then
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unless:connect("object-added", _connect)
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unless:connect("object-removed", _connect)
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unless:activate()
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end
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end
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-- pw-cli list-objects | grep object.path
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-- Connect to speakers
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auto_connect_ports {
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output = Constraint { "object.path", "matches", "speakers:*" },
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input = Constraint { "object.path", "matches", "alsa:pcm:2:hw:2,0:playback:*" },
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connect = {
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["FL"] = "AUX0",
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["FR"] = "AUX1"
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}
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}
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-- Connect to mic
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auto_connect_ports {
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output = Constraint { "object.path", "matches", "alsa:pcm:2:hw:2,0:capture:*" },
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input = Constraint { "object.path", "matches", "sm7b-processed:" },
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connect = {
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["AUX0"] = "FL",
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["AUX1"] = "FR"
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}
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}
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