Working sequencer input on right mode

This commit is contained in:
Christian Colglazier 2022-02-27 15:21:04 -05:00
parent 03207e0b92
commit 0d7f01ccdf

View File

@ -35,13 +35,17 @@ void SequencerDroplet::Process(AudioHandle::InputBuffer in,
}
}
// Limit control update rate to reduce noise
if (control_rate_count == CONTROL_RATE_LIMIT) {
for (size_t chn = GetChannelMin(); chn < GetChannelMax(); chn++) {
// Check for control being moved
if (std::abs(control[chn].Process()
-last_control_value[chn]) > CONTROL_DEADZONE) {
if (!InMenu() && (int) chn+selected*num_columns < sequence_length) {
sequence[chn+selected*num_columns] = control[chn].Process();
int right_offset = IsRight() ? -2 : 0;
if (!InMenu() && (int) chn+selected*num_columns+right_offset < sequence_length) {
sequence[chn+selected*num_columns+right_offset] = control[chn].Process();
} else {
// Set sequence length
if (chn == GetChannelMin()) {
sequence_length = std::max(1.0f,control[chn].Process() /
4.9f*MAX_SEQUENCE_LENGTH);