mirror of
https://github.com/AquaMorph/Droplets.git
synced 2025-04-29 17:35:33 +00:00
Basic sequencer display
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parent
ffcea81e57
commit
2b9c18850e
@ -34,7 +34,17 @@ void SequencerDroplet::Process(AudioHandle::InputBuffer in,
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}
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void SequencerDroplet::Draw() {
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WriteString(Patch(), 0, 10, std::to_string(step));
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int left_padding = 4+GetScreenMin();
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for (int i = 0; i < 24; i++) {
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WriteString(Patch(),
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GetScreenWidth()/4*(i%4)+left_padding,
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8+(std::floor(i/4)*8),
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FloatToString(sequence[i], 2),
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i!=step);
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}
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DrawSolidRect(Patch(),GetScreenMin(),56,GetScreenMax(),63, true);
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WriteString(Patch(), 2+GetScreenMin(), 56, std::to_string(step), false);
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DrawName("Sequencer");
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}
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@ -10,12 +10,13 @@
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#include "../util.h"
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#define MAX_SEQUENCE_LENGTH 32
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#define CONTROL_DEADZONE = 0.01f
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#define CONTROL_DEADZONE = 0.03f
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class SequencerDroplet: public Droplet {
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private:
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int step = 0;
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int selected = 0;
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int sequence_length = 32;
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float sequence[MAX_SEQUENCE_LENGTH] = { 0.0f };
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Parameter control[4];
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float last_control_value[4] = { 0.0f };
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@ -129,7 +129,7 @@ static void AudioThrough(AudioHandle::InputBuffer in,
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Droplet* GetDroplet(DropletState state,
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MenuState menu) {
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switch(menu) {
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default:
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case MenuState::kAD:
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return new ADDroplet(&patch,
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state,
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@ -148,7 +148,8 @@ Droplet* GetDroplet(DropletState state,
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case MenuState::kNoise:
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return new NoiseDroplet(&patch,
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state);
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case MenuState::kSequencer:
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default:
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case MenuState::kSequencer:
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return new SequencerDroplet(&patch,
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state,
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sample_rate);
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10
src/util.cpp
10
src/util.cpp
@ -33,7 +33,15 @@ void WriteString(DaisyPatch* patch,
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int x,
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int y,
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std::string text) {
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WriteString(patch, x, y, Font_6x8, text, true);
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WriteString(patch, x, y, text, true);
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}
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void WriteString(DaisyPatch* patch,
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int x,
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int y,
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std::string text,
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bool on) {
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WriteString(patch, x, y, Font_6x8, text, on);
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}
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void WriteCenteredString(DaisyPatch* patch,
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15
src/util.h
15
src/util.h
@ -63,6 +63,21 @@ void WriteString(DaisyPatch* patch,
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FontDef font,
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std::string text);
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/*
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* Draws text on screen flushed left.
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*
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* @param patch daisy patch board
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* @param x start of text x coordinate
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* @param y start of text y coordinate
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* @param text text to be written
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* @param on draw screen on or off
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*/
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void WriteString(DaisyPatch* patch,
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int x,
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int y,
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std::string text,
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bool on);
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/*
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* Draws text on screen flushed left.
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*
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