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Increased res amp compensation
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@ -21,7 +21,7 @@ void LadderFilterDroplet::Process(AudioHandle::InputBuffer in,
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filter.SetRes(res);
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for (size_t i = 0; i < size; i++) {
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for (size_t chn = GetChannelMin(); chn < GetChannelMax(); chn++) {
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out[chn][i] = filter.Process(in[chn][i]) * (1.0f+res*2);
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out[chn][i] = filter.Process(in[chn][i]) * (1.0f+res*4);
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}
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}
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}
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