Renamed to Droplets

This commit is contained in:
Christian Colglazier 2021-11-20 09:57:37 -05:00
parent 5cc3195db3
commit c987efb649
13 changed files with 35 additions and 35 deletions

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@ -24,5 +24,5 @@ jobs:
- name: Archive
uses: actions/upload-artifact@v1
with:
name: cascade.bin
path: build/cascade.bin
name: droplets.bin
path: build/droplets.bin

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@ -1,4 +1,4 @@
TARGET = cascade
TARGET = droplets
SRC_DIR := ./src
CPP_SOURCES := $(wildcard $(SRC_DIR)/*.cpp $(SRC_DIR)/*/*.cpp)

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@ -1,11 +1,11 @@
# Cascade
# Droplets
Custom firmware for the Electrosmith Daisy Patch.
## Setup & Build
1. Create git repository
```sh
git clone --recurse-submodules git@github.com:AquaMorph/Cascade.git
git clone --recurse-submodules git@github.com:AquaMorph/Droplets.git
```
2. Build project
```sh

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@ -1,7 +1,7 @@
#pragma once
#ifndef CASCADE_DROPLETS_AD_DROPLET_H_
#define CASCADE_DROPLETS_AD_DROPLET_H_
#ifndef DROPLETS_AD_DROPLET_H_
#define DROPLETS_AD_DROPLET_H_
#include "daisysp.h"
#include "daisy_patch.h"
@ -91,4 +91,4 @@ public:
void UpdateStateCallback();
};
#endif // CASCADE_DROPLETS_AD_DROPLET_H_
#endif // DROPLETS_AD_DROPLET_H_

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@ -1,7 +1,7 @@
#pragma once
#ifndef CASCADE_DROPLETS_DROPLET_MANAGER_H_
#define CASCADE_DROPLETS_DROPLET_MANAGER_H_
#ifndef DROPLETS_DROPLET_MANAGER_H_
#define DROPLETS_DROPLET_MANAGER_H_
#include "droplet.h"
@ -45,5 +45,5 @@ public:
std::string OtherStateName(DropletState state);
};
#endif // CASCADE_DROPLETS_DROPLET_MANAGER_H_
#endif // DROPLETS_DROPLET_MANAGER_H_

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@ -1,7 +1,7 @@
#pragma once
#ifndef CASCADE_DROPLETS_LFO_DROPLET_H_
#define CASCADE_DROPLETS_LFO_DROPLET_H_
#ifndef DROPLETS_LFO_DROPLET_H_
#define DROPLETS_LFO_DROPLET_H_
#include "daisysp.h"
#include "daisy_patch.h"
@ -84,4 +84,4 @@ public:
void UpdateStateCallback();
};
#endif // CASCADE_DROPLETS_LFO_DROPLET_H_
#endif // DROPLETS_LFO_DROPLET_H_

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@ -1,7 +1,7 @@
#pragma once
#ifndef CASCADE_DROPLETS_MIXER_DROPLET_H_
#define CASCADE_DROPLETS_MIXER_DROPLET_H_
#ifndef DROPLETS_MIXER_DROPLET_H_
#define DROPLETS_MIXER_DROPLET_H_
#include "daisysp.h"
#include "daisy_patch.h"
@ -58,4 +58,4 @@ public:
void UpdateStateCallback();
};
#endif // CASCADE_DROPLETS_VCA_DROPLET_H_
#endif // DROPLETS_VCA_DROPLET_H_

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@ -1,7 +1,7 @@
#pragma once
#ifndef CASCADE_DROPLETS_NOISE_DROPLET_H_
#define CASCADE_DROPLETS_NOISE_DROPLET_H_
#ifndef DROPLETS_NOISE_DROPLET_H_
#define DROPLETS_NOISE_DROPLET_H_
#include "daisysp.h"
#include "daisy_patch.h"
@ -48,4 +48,4 @@ public:
void UpdateStateCallback();
};
#endif // CASCADE_DROPLETS_NOISE_DROPLET_H_
#endif // DROPLETS_NOISE_DROPLET_H_

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@ -1,7 +1,7 @@
#pragma once
#ifndef CASCADE_DROPLETS_VCA_DROPLET_H_
#define CASCADE_DROPLETS_VCA_DROPLET_H_
#ifndef DROPLETS_VCA_DROPLET_H_
#define DROPLETS_VCA_DROPLET_H_
#include "daisysp.h"
#include "daisy_patch.h"
@ -58,4 +58,4 @@ public:
void UpdateStateCallback();
};
#endif // CASCADE_DROPLETS_VCA_DROPLET_H_
#endif // DROPLETS_VCA_DROPLET_H_

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@ -1,7 +1,7 @@
#pragma once
#ifndef CASCADE_DROPLETS_VCO_DROPLET_H_
#define CASCADE_DROPLETS_VCO_DROPLET_H_
#ifndef DROPLETS_VCO_DROPLET_H_
#define DROPLETS_VCO_DROPLET_H_
#include <cmath>
@ -89,4 +89,4 @@ public:
void SetWaveShape(int ws);
};
#endif // CASCADE_DROPLETS_VCO_DROPLET_H_
#endif // DROPLETS_VCO_DROPLET_H_

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@ -1,7 +1,7 @@
#pragma once
#ifndef CASCADE_MAIN_H_
#define CASCADE_MAIN_H_
#ifndef DROPLETS_MAIN_H_
#define DROPLETS_MAIN_H_
#include "daisysp.h"
#include "daisy_patch.h"
@ -63,4 +63,4 @@ static void AudioThrough(AudioHandle::InputBuffer in,
*/
Droplet* GetDroplet(DropletState state);
#endif // CASCADE_MAIN_H_
#endif // DROPLETS_MAIN_H_

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@ -1,7 +1,7 @@
#pragma once
#ifndef CASCADE_MENU_H_
#define CASCADE_MENU_H_
#ifndef DROPLETS_MENU_H_
#define DROPLETS_MENU_H_
#include "daisy_patch.h"
#include "menu_item.h"
@ -91,4 +91,4 @@ class Menu {
void UpdateMenuState();
};
#endif // CASCADE_MENU_H_
#endif // DROPLETS_MENU_H_

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@ -1,7 +1,7 @@
#pragma once
#ifndef CASCADE_MENU_ITEM_H_
#define CASCADE_MENU_ITEM_H_
#ifndef DROPLETS_MENU_ITEM_H_
#define DROPLETS_MENU_ITEM_H_
#include <string>
@ -143,4 +143,4 @@ class MenuItem {
void AddItemEnd(MenuItem* item);
};
#endif // CASCADE_MENU_ITEM_H_
#endif // DROPLETS_MENU_ITEM_H_